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	<title>2019 &#8211; Sony CSL &#8211; Rome</title>
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		<title>General scores for accessibility and inequality measures in urban areas</title>
		<link>https://csl.sony.it/publication/general-scores-for-accessibility-and-inequality-measures-in-urban-areas/</link>
		
		<dc:creator><![CDATA[scsl_admin_user]]></dc:creator>
		<pubDate>Tue, 01 Jan 2019 12:00:00 +0000</pubDate>
				<category><![CDATA[Sustainable Cities]]></category>
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					<description><![CDATA[In the last decades, the acceleration of urban growth has led to an unprecedented level of urban interactions and interdependence. This situation calls for a significant effort among the scientific community to come up with engaging and meaningful visualizations and accessible scenario simulation engines. The present paper gives a contribution in this direction by providing [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="tp_abstract">In the last decades, the acceleration of urban growth has led to an unprecedented level of urban interactions and interdependence. This situation calls for a significant effort among the scientific community to come up with engaging and meaningful visualizations and accessible scenario simulation engines. The present paper gives a contribution in this direction by providing general methods to evaluate accessibility in cities based on public transportation data. Through the notion of isochrones, the accessibility quantities proposed measure the performance of transport systems at connecting places and people in urban systems. Then we introduce scores ranking cities according to their overall accessibility. We highlight significant inequalities in the distribution of these measures across the population, which are found to be strikingly similar across various urban environments. Our results are released through the interactive platform: www.citychrone.org, aimed at providing the community at large with a useful tool for awareness and decision-making.</p>
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		<title>Creativity is progressively acknowledged as the main driver for progress in all sectors of humankind’s activitie</title>
		<link>https://csl.sony.it/publication/creativity-is-progressively-acknowledged-as-the-main-driver-for-progress-in-all-sectors-of-humankinds-activitie/</link>
		
		<dc:creator><![CDATA[scsl_admin_user]]></dc:creator>
		<pubDate>Tue, 01 Jan 2019 12:00:00 +0000</pubDate>
				<category><![CDATA[Infosphere]]></category>
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					<description><![CDATA[Creativity is progressively acknowledged as the main driver for progress in all sectors of humankind’s activities: arts, science, technology, business, and social policies. Nowadays, many creative processes rely on many actors collectively contributing to an outcome. The same is true when groups of people collaborate in the solution of a complex problem. Despite the critical [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="tp_abstract">Creativity is progressively acknowledged as the main driver for progress in all sectors of humankind’s activities: arts, science, technology, business, and social policies. Nowadays, many creative processes rely on many actors collectively contributing to an outcome. The same is true when groups of people collaborate in the solution of a complex problem. Despite the critical importance of collective actions in human endeavors, few works have tackled this topic extensively and quantitatively. Here we report about an experimental setting to single out some of the key determinants of efficient teams committed to an open-ended creative task. In this experiment, dynamically forming teams were challenged to create several artworks using LEGO bricks. The growth rate of the artworks, the dynamical network of social interactions, and the interaction patterns between the participants and the artworks were monitored in parallel. The experiment revealed that larger working teams are building at faster rates and that higher commitment leads to higher growth rates. Even more importantly, there exists an optimal number of weak ties in the social network of creators that maximizes the growth rate. Finally, the presence of influencers within the working team dramatically enhances the building efficiency. The generality of the approach makes it suitable for application in very different settings, both physical and online, whenever a creative collective outcome is required</p>
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